THISThs'CaP.Anyway - Enough ranting - If you have any news re: mp_test - Please let us know. Who can blame them. If the samurai aren't going to remain down on their luck for the whole campaign, I'd give them at least that much wealth. Personally it's the idea of seeing more Splash Damage large scale maps in place along with the 6 player squad implementation that will get me buying it. The package is a modest 6 Megabytes in size and includes source . Keep in mind that it will require some of the obvious texture path replacements and entity work, though. So I am not sure they had the Job Samurai instead of just the status Samurai.So are we likely to see a multiplayer test of RTCW:ET released any time soon do you think?The response the 1st MP Test got for RTCW Was phenomenal as you know - And was probably one of the key reasons behind it's success - I can well understand any concern over releasing it with the right mapsetup in place, As it will give people a definite bias as to whether they purchase the full game or not, So many people on the other hand are saying now that they will purchase Rtcw:Et based on the merits of Rtcw.map files.These Samurai didn't seem to be too plugged into the feudal system at the start of the movie. You can grab the map files by clicking here.Originally Posted by PolydamasStill, "Samurai" is at least a Comfortable job, probably Wealthy (or Very Wealthy for a well-equipped horseman). This is a belated present to mark Wolf:ET's fifth birthday that we reported on last month.A new story entry has been added:We are happy to announce that we have received approval from Kevin Cloud over at id Software to release the source maps that we created during our development of Wolfenstein: Enemy Territory. The end of the movie suggests that their fortunes will remain the same .map files for all six of the officially released maps.Well, Somebody had to ask sooner or later I guess. On a side note, for those of you wanting to import the maps into Enemy Territory: QUAKE Wars, jRAD and Torchy assure me that this is indeed possible as EditWorld will happily import *
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