THIS:: Frag.Ops v2.0 .. released! :: sep.13.2004 Today, Frag.Ops becomes what we had announced back in December of 2003: The next generation of modern tactical first-person shooters. In v2.0, a new gametype is introduced, called War, which grants the player the ability to build structures and deploy vehicles -- which can be as small as an M240 machine gun, or as large as a two-story sniper tower. There are also tons of features. We hope you're ready! So without any further delay, here are the download links .Find them at frag-ops--------------------------------------------------------------------------------Major Features: Wave-based respawn system for War gametype Multiple modes of play for War: War TDM (custom TDM), Objective Capture, Linear Objectives, and both Capture+Linear Classic Mission gametype, round based team elimination and objective play High quality weapon animations and sound Professional-level voice acting Combat Experience (CXP) determines which weapons a player can use, and how advanced his builddeploy upgrades are Build, deploy, and upgrade items like Jeeps, Machine Guns, SandBag Walls, even an APC with .50cal MG and Concussive Grenade launcher Attributes system for distributing focus points: Mechanics for vehicles, Weapons for deployable weaponry, Structures for static objects Trait system lets a player be who he wants: choose a trait that matches your play style or personality Beautiful new and classic environments like a rustic city by the bay, a factory near the lush fields of Germany, and the virus production plant of an evil corporation Dynamic Objects system makes many ingame items highly realistic, like grenades that are deflected and destroyed with gunfire Shooting dead bodies will make them react to gunfire in network games Realtime Shadows cast multiple dramatic player shadows that follow the brightness and direction of lightsources in the level Choose a head and body skin independantly: mix and match player models! 26 weapons at your disposal with more than 20 optional upgrades, thousands of loadout combinations Gory custom blood effects and ragdoll Bot Support ...and a lot, LOT more. --------------------------------------------------------------------------------And it wouldn't be complete without some screenshots for those new to the mod:Find them at frag-opsSilicon valley of Malaysia! My taxi driver had driven me through this place and it looks even more beautiful upfront than it does in pictures!Hi everyone,after I´ve switched to TS3, I´ve got a big problem with my microphone ...The mic work really fine with NO SETTINGS changed on TS 2, but I´ve got no micoutput on TS3, and nothing I´ve done has solved this.But here it comes :To speak in TS3, I must connect via TS2 !! to a random Server, after this everything in TS3 is fine Without this steps (start TS2, connect to rnd Server, start TS3, connect to TS3 Server, close TS2) I had no Microphoneoutput in TS3.When the order is wrong (start TS3 + connect, start TS2 + connect) = No Microphoneoutput in TS3 and no Mic in TS2 ... So my conclusion about this is:TS2 sets anytime it starts a "right" Registrykey, which TS3 also needs ... But TS3 doesn´t sets this key anymore ... or worse, it sets the wrong key ..Could anyone supply me, with the right Registrykey ?Or any other hint´s to get a workaround about this ?Operationsystem : Windows XP Servicepack 2 - 32 Bit - MulticoreSound : Soundblaster LiveVersions : TS 2 : 2.0.33.7TS 3 : 3.0.0 Beta 16 - Build 10314 Thanks for any advice Greets
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