THIS If you set e. But there's an odd side-effect.Any good scripting tutorials anywhere online? I'm basically just trying to optimize my control settings, and part of this involves using the mouse wheel as follows (kinda like in Hidden and Dangerous): �When standing, move the mouse wheel down to get into a crouching position, or move it up to get into a prone position. The bar is completely full, but it just wont throw them. I tried g_heavyweaponrestriction at 0, 0.On a similar theme (tbh I'm much more interested in this), g_heavyweaponrestriction doesnt seem to work as I thought it did, testing offline on my PC as server with g_heavyweaponrestriction at 0 I cannot chose any heavyweapon soldiers, but can let loose as much airstrike or atrillery as i want, including whilst testing ltchargetime 100 chucking them out near constantly, with no "all planes are already in use" showing up in the console.Note that I don't want to hold a button to remain in a crouched position.how about it evony try one serverif you set g_LTchargeTime to whatever, the charge bar is changed appropriately. The same thing did not happen with medics, g_medicchargetime 100 let me spit out medpaks constantly, as did g_ltchargetime.g. �When crouching, move the mouse wheel down to get into a prone position, or move it up to stand up. Set at 10000, you can throw an ammo pak around once every 5 seconds (just rough times). These should toggle. Similar happened on a 6-player server (patched), nobody seemed to have support fire restricted at all. Who knows? Maybe this could eventually become an all-out mod attempt�there are people out there who just like to build but dont want to engage in pvp attacking.i think evony should try creating a server where players cant attack each other. Same.01, -1. i dont think evonys revenue will be effected. 100 or 200, you can only throw ammo paks every 10 or so seconds. �When prone, move the mouse wheel down to stand up, or move it up to get into a crouching position. I've found that this would free up two buttons immediately below my movement keys, thus allowing me to map those keys to my weapons. Airstrikes are not affected, they can be thrown as frequently as you would expect with the adjusted times, ditto artillery
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